United States Patent
US Patent 8062112: Game information processing apparatus and game…
US 8062112 · granted 2011-11-22

Abstract
In processing new damage, when a character passes a first devastating flame and drops into a next devastating flame, damage of the latter devastating flame is deemed first damage, and the "game continuity ability value" is exempted from decrement. If the character drops into a further devastating flame, such drop is not new damage, and the "game continuity ability value" is decreased by a predetermined decrement value. In processing recurrent damage, when the character passes a first devastating flame, drops into a second devastating flame and drops again into a third devastating flame, the first failure occurs at the second devastating flame, and the "game continuity ability value" is decreased by a predetermined value, and is exempted from decrement at the third devastating flame because the drop is a recurrent failure.
| Patent Number | 8062112 |
|---|---|
| Title | Game information processing apparatus and game control program |
| Filed | 2005-03-24 |
| Granted | 2011-11-22 |
| Inventor(s) | Tsuchiya; Koji |
| Assignee | Sega Corporation |
| CPC Classification | A63F 9/24 |
| Number of Claims | 35 |
Abstract
In processing new damage, when a character passes a first devastating flame and drops into a next devastating flame, damage of the latter devastating flame is deemed first damage, and the "game continuity ability value" is exempted from decrement. If the character drops into a further devastating flame, such drop is not new damage, and the "game continuity ability value" is decreased by a predetermined decrement value. In processing recurrent damage, when the character passes a first devastating flame, drops into a second devastating flame and drops again into a third devastating flame, the first failure occurs at the second devastating flame, and the "game continuity ability value" is decreased by a predetermined value, and is exempted from decrement at the third devastating flame because the drop is a recurrent failure.
Claim 1
A game information processing apparatus which advances a game in response to player's indicative input, changes a predetermined game continuity ability value in responseto an occurrence of a game status under a predetermined condition according to a progress of said game, and judges whether said game is to be continued or not according to said game continuity ability value, comprising: a memory to store said occurrenceof said game status; a new status judgment device configured for judging whether said occurrence of said game status has been already stored in said memory or not; a game continuity ability value control for changing said game continuity ability valueby a decrement value corresponding to said game status when said new status judgment device judges that said game status is new, for storing said game status in said memory when said new status judgment device judges that said game status is not stored,and for continuing said game without changing said game continuity ability value and for changing said game continuity ability value by a value less than said decrement value; and a termination judgment device configured for terminating said game whensaid game continuity ab
Claims
35 totalA game information processing apparatus which advances a game in response to player's indicative input, changes a predetermined game continuity ability value in responseto an occurrence of a game status under a predetermined condition according to a progress of said game, and judges whether said game is to be continued or not according to said game continuity ability value, comprising: a memory to store said occurrenceof said game status; a new status judgment device configured for judging whether said occurrence of said game status has been already stored in said memory or not; a game continuity ability value control for changing said game continuity ability valueby a decrement value corresponding to said game status when said new status judgment device judges that said game status is new, for storing said game status in said memory when said new status judgment device judges that said game status is not stored,and for continuing said game without changing said game continuity ability value and for changing said game continuity ability value by a value less than said decrement value; and a termination judgment device configured for terminating said game whensaid game continuity ab