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Game system and game information storage medium used for same
7601066 Game system and game information storage medium used for same

Patent Drawings:
Inventor: Masuyama, et al.
Date Issued: October 13, 2009
Application: 09/677,577
Filed: October 3, 2000
Inventors: Masuyama; Iwao (Kyoto, JP)
Suzuki; Toshiaki (Kyoto, JP)
Tahara; Akira (Kyoto, JP)
Assignee: Nintendo Co., Ltd. (Kyoto, JP)
Primary Examiner: Vo; Peter Dungba
Assistant Examiner: Leiva; Frank M
Attorney Or Agent: Nixon & Vanderhye P.C.
U.S. Class: 463/38; 345/156; 345/161; 463/33; 463/34; 463/36
Field Of Search: 463/6; 463/7; 463/36; 463/37; 463/38
International Class: G06F 3/033; G01P 15/08; G09G 5/00
U.S Patent Documents:
Foreign Patent Documents: 2 317 086; 2 331 686; 60-7128; 7-24141; 10-21000
Other References:

Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g. tilt amount, movement amount, impact amount or the like) and a direction (e.g. tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.
Claim: What is claimed is:

1. A game system having, in a related fashion, a game apparatus having a game program storage device storing a game program, a processing device for executing the gameprogram, and a display device to display an image based on the result of processing by the processing device, comprising: a housing to be held by a player; and a change-state detecting device related to said housing for detecting at least one of anamount and a direction of a change applied to said housing, wherein said game program storage device stores game space data including image data to display a space for game play, and a display control program causes said display device to display a gamespace based on the game space data; a simulation program provides simulation based on an output of said change-state detecting device such that a state of the game space is changed related to at least one of a change amount and a change directionapplied to said housing; said change-state detecting device is to detect, as said at least one change amount and change direction, at least one of an amount and a direction of a tilt applied to said housing, and said simulation program providessimulation related to the at least one of an amount and a direction of a tilt applied to said housing such that the game space is put into a tilted state; said housing is a housing of said game apparatus, and said game apparatus is a portable gameapparatus having said display device provided integrally on one main surface of said housing; said game program storage device is accommodated in a cartridge and detachably loaded in said housing of said portable game apparatus, and said change-statedetecting device is accommodated in said cartridge for detecting at least one of an amount and a direction of a change applied to said housing of said portable game apparatus.

2. A game system according to claim 1, wherein said change-state detecting device is for detecting an operation as a tool due to a change state applied to said housing of said portable game apparatus, said game program storage device includes acharacter data storage section to display a moving character movable on the game space, the game space data being image data providing a display associating a tool having a function of controlling a movement of the moving character displayed on the gamespace, and said game program storage device including a character control program to read out a moving character stored in said character data storage section and enable processing related to at least one of a change amount and a change direction appliedto said housing based on an output of said change-state detecting device such that a display state of the moving character is under control of the tool.

3. A game system comprising: a game apparatus having a game program memory storing a game program and game space data including image data to display a space for game play; a processor for executing the game program; a display to display animage based on a result of execution by the processor; a housing to be held by a player; and a change-state detector related to said housing for detecting at least one of an amount and a direction of a change applied to said housing, wherein a displaycontrol program causes said display to display a game space based on the game space data; a simulation program provides simulation based on an output of said change-state detector such that a state of the game space is changed related to at least one ofa change amount and a change direction applied to said housing; said change-state detector detects, as said at least one change amount and change direction, at least one of an amount and a direction of a tilt applied to said housing, said simulationprogram simulates the game space in a manner related to the at least one of an amount and a direction of a tilt applied to said housing such that the game space is put into a tilted state; said housing is a housing of said game apparatus, and said gameapparatus is a portable game apparatus having said display provided integrally on one main surface of said housing; said game program memory is accommodated in a cartridge and detachably loaded in said housing of said portable game apparatus, and saidchange-state detector is accommodated in said cartridge for detecting at least one of an amount and a direction of a change applied to said housing of said portable game apparatus.

4. A game system according to claim 3, wherein: said change-state detector detects an operation as a tool due to a change state applied to said housing of said portable game apparatus, said game program memory includes a character data storagesection to display a moving character movable on the game space, the game space data being image data provides a display associating a tool having a function of controlling a movement of the moving character displayed on the game space, and said gameprogram storage memory includes a character control program to read out a moving character stored in said character data storage section and enable processing related to at least one of a change amount and a change direction applied to said housing basedon an output of said change-state detector such that a display state of the moving character is under control of the tool.

5. A game system having, in a related fashion, a game apparatus having a game program storage device storing a game program, a processing device for executing the game program, and a display device to display an image based on the result ofprocessing by the processing device, comprising: a housing to be held by a player; and a change-state detecting device related to said housing for detecting at least one of an amount and a direction of a change applied to said housing, wherein said gameprogram storage device stores game space data including image data to display a space for game play, and a display control program causes said display device to display a game space based on the game space data; a simulation program provides simulationbased on an output of said change-state detecting device such that a state of the game space is changed related to at least one of a change amount and a change direction applied to said housing; said change-state detecting device is to detect, as saidat least one change amount and change direction, at least one of an amount and a direction of a tilt applied to said housing, and said simulation program provides simulation related to the at least one of an amount and a direction of a tilt applied tosaid housing such that the game space is put into a tilted state; said housing is a housing of said game apparatus, and said game apparatus is a portable game apparatus having said display device provided integrally on one main surface of said housing; said game program storage device is accommodated in a cartridge and detachably loaded in said housing of said portable game apparatus, and said change-state detecting device comprises at least one tilt detecting sensor enclosed within the cartridge fordetecting at least one of an amount and a direction of a change applied to said housing of said portable game apparatus.

6. A game system comprising: a game apparatus having a game program memory storing a game program and game space data including image data to display a space for game play; a processor for executing the game program; a display to display animage based on a result of execution by the processor; a housing to be held by a player; and a change-state detector related to said housing for detecting at least one of an amount and a direction of a change applied to said housing, wherein a displaycontrol program causes said display to display a game space based on the game space data; a simulation program provides simulation based on an output of said change-state detector such that a state of the game space is changed related to at least one ofa change amount and a change direction applied to said housing; said change-state detector detects, as said at least one change amount and change direction, at least one of an amount and a direction of a tilt applied to said housing, said simulationprogram simulates the game space in a manner related to the at least one of an amount and a direction of a tilt applied to said housing such that the game space is put into a tilted state; said housing is a housing of said game apparatus, and said gameapparatus is a portable game apparatus having said display provided integrally on one main surface of said housing; said game program memory is accommodated in a cartridge and detachably loaded in said housing of said portable game apparatus, and saidchange-state detector comprises at least one tilt detecting sensor enclosed within the cartridge for detecting at least one of an amount and a direction of a change applied to said housing of said portable game apparatus.
Description:
 
 
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