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Taishi Yasuda Patents |
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Inventor: Yasuda; Taishi
Address: Tokyo, JP
No. of patents: 6
Patents:
| Patent Number |
Title Of Patent |
Date Issued |
| 7004838 |
Game device |
February 28, 2006 |
| A game device, which monitors with a virtual camera a picture of a game being proceeded in a virtual space by a first object controlled by a player and a second object controlled by a computer or an opponent and displays a picture on the screen of a monitor, includes a camera position |
| 6731278 |
Image processing device, image processing method, game device, and craft simulator |
May 4, 2004 |
| To achieve a more realistic and richer shifting field, such as water surface over which a jet-ski or other object travels, thereby heightening the interest and ambiance of the game.An image processing device for processing image data for moving an object such as a watercraft over a water |
| 6718058 |
Picture generating apparatus |
April 6, 2004 |
| When a car turns, a visual point position CP and a sight line direction T are moved (from CP' to CP and from T' to T) in accordance with a turning angle of the car, and a displacement u of the visual point position (CP") is made different from a displacement v of the sight line direction |
| 6483939 |
Image processing |
November 19, 2002 |
| A picture processing apparatus having a shape memory with shape data of an object previously stored therein, a processor to set a coordinate value of an object in a three-dimensional virtual space of the basis of the shape date stored in the shape memory, a transformation device to recei |
| 6409596 |
Game device and image displaying method which displays a game proceeding in virtual space, and c |
June 25, 2002 |
| A small screen which enables a player to easily grasp the situation of a game field as well as the positional relationship between the game objects is displayed on a game screen in a game device. A game device which displays on a monitor screen a picture of a game being proceeded in a |
| 6222546 |
Image processing device, image processing method, game device, and craft simulator |
April 24, 2001 |
| To achieve a more realistic and richer shifting field, such as water surface over which a jet-ski or other object travels, thereby heightening the interest and ambiance of the game.An image processing device for processing image data for moving an object such as a watercraft over a water |
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