| Patent Number |
Title Of Patent |
Date Issued |
| 7330769 |
Parameterized interactive control of multiple wave table sound generation for video games and ot |
February 12, 2008 |
| In the context of a video game, multimedia presentation or other application, multiple sound sample files are read out simultaneously and mixed together. The volumes and/or pitches of the wave tables are parameterized to allow a single parameter (e.g., power, intensity, etc.) to simu |
| 7275994 |
Game machine having wireless communication capability |
October 2, 2007 |
| A video game machine is provided with wireless functionality. The wireless functionality may be built-into the video game machine or may be provided by a device that is removably attachable to the video game machine. The wireless functionality enables, among other things, enhanced multi- |
| 7052396 |
Communication system and method using pictorial characters |
May 30, 2006 |
| Pictorial characters are used to replace one or more words or even one or more full sentences of a message for communication to one or more people. In the context of an electronic communication device, a person ("sending party") can use pictorial characters to "encode" words or sentences |
| 7050064 |
Method and apparatus for displaying higher color resolution on a hand-held LCD device |
May 23, 2006 |
| Effective color resolution of a limited-memory color-mapped display system such as a portable liquid crystal display (LCD) handheld video game system can be increased by changing the color mapping information during active display time (e.g., during the horizontal blanking interval b |
| 6906732 |
Texture morphing process provided by the preferred embodiment of the present invention |
June 14, 2005 |
| A fast, texture morphing algorithm for real-time computer simulation and video games dynamically generates objects "on the fly" by simplifying and reducing the computational load required for a texture morphing/blending process. Incremental interpolation techniques compute a morph parame |
| 6822153 |
Method and apparatus for interactive real time music composition |
November 23, 2004 |
| An interactive dynamic musical composition real time music presentation video game system uses individually composed musical compositions stored as building blocks. The building blocks are structured as nodes of a sequential state machine. Transitions between states are defined based on |
| 6716103 |
Portable game machine |
April 6, 2004 |
| A pager cartridge for use with a game machine having a game program executing processing system including a microprocessor to execute a video game program and player controls operable by a player to generate video game control signals. The pager cartridge includes radio circuitry con |
| 6628286 |
Method and apparatus for inserting external transformations into computer animations |
September 30, 2003 |
| Transformation matrices describing the motion of an articulated reference object specify translations of the reference object and/or its articulated parts, and are relative to the origin of the object's coordinate system. During the real-time animation process, a connection matrix is sav |
| 6591019 |
3D transformation matrix compression and decompression |
July 8, 2003 |
| Compressing and decompressing techniques for transformation matrices 3D computer graphics systems use to animate objects achieve high compression ratios by taking advantage of common characteristics of homogenous 3D transformation matrices. The techniques use a bitmap to encode informati |
| 6563503 |
Object modeling for computer simulation and animation |
May 13, 2003 |
| Generic, abstract, encapsulated, expandable and maintainable techniques for modeling and animating computer graphics display objects can be used in a variety of different computer applications and platforms including, for example, video games developed for inexpensive home 3D video game |
| 6416410 |
Data compression/decompression based on pattern and symbol run length encoding for use in a port |
July 9, 2002 |
| Loss-less data compression/decompression especially useful in a limited resource environment such as a handheld portable video game system allows graphics and/or attribute data to be efficiently and quickly decompressed on an as-needed basis in real time response to interactive user inpu |
| 6373462 |
Method and apparatus for displaying higher color resolution on a hand-held LCD device |
April 16, 2002 |
| Effective color resolution of a limited-memory color-mapped display system such as a portable liquid crystal display (LCD) handheld video game system can be increased by changing the color mapping information during active display time (e.g., during the horizontal blanking interval betwe |
| 6369827 |
Method and apparatus for displaying higher color resolution on a hand-held LCD device |
April 9, 2002 |
| Effective color resolution of a limited-memory color-mapped display system such as a portable liquid crystal display (LCD) handheld video game system can be increased by changing the color mapping information during active display time (e.g., during the horizontal blanking interval betwe |