Resources Contact Us Home
Browse by: INVENTOR PATENT HOLDER PATENT NUMBER DATE
 
 
Boxing game system










Image Number 17 for United States Patent #7371164.

A boxing game system (10) includes a game machine (12) and a globe-type inputting apparatus (34). A game player holds a main body (40) of the inputting apparatus, and swings the inputting apparatus in such a manner as to actually play boxing. A piezoelectric buzzer is provided within the main body, and the piezoelectric buzzer detects an acceleration at a time of swinging the inputting apparatus. Acceleration information is transmitted by an infrared light, and the infrared light is received and demodulated by an infrared light light-receiving demodulating portion (32). Upon receipt of the demodulated acceleration information, a game processor calculates an intensity of a punch at a time of swinging the inputting apparatus. A damage value is determined by the intensity of the punch, and according to the damage value, a stamina value of a boxer displayed on a monitor (20) is calculated. When the stamina value runs out, the boxer is knocked down.








 
 
  Recently Added Patents
Information repository search system
Earphone
Veronica plant named `Amethyst Plume`
Method for production of a thermoelectric apparatus
Semiconductor device and manufacturing method
Managing delivery of application server content
Glove
  Randomly Featured Patents
Apparatus for automatically recognizing a frequency of a power supply and method thereof
Image digitizer including pixel engine
Steering wheel
Game device, notification method, non-transitory information recording medium and program for informing displacement of game controller mat
System and method for focal length stabilization using active temperature control
Method and apparatus for diffusion tensor magnetic resonance imaging
Automated banking machine that operates responsive to data bearing records
Electrostatic motor utilizing static electricity as a drive force
Liquid crystal display device
Representing file data using virtual hierarchy