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Class Information
Number: 463/33
Name: Amusement devices: games > Including means for processing electronic data (e.g., computer/video game, etc.) > Perceptible output or display (e.g., tactile, etc.) > Visual (e.g., enhanced graphics, etc.) > Three-dimensional characterization > Object priority or perspective
Description: A visual output or display with a three-dimensional characterization wherein one dimension (e.g., depth, etc.) may be simulated or characterized by either the technique of covering the image of a first object by an image of a second object intended to be perceived in front of the first object, or via the technique of picturing an object by converging lines or shrinking size versus, for example, apparent depth.
Patents under this class:
| Patent Number |
Title Of Patent |
Date Issued |
| 4561659 |
Display logic circuit for multiple object priority |
Dec. 31, 1985 |
| 4498079 |
Prioritized overlay of foreground objects line buffer system for a video display system |
Feb. 5, 1985 |
| 4477069 |
Electronic amusement center |
Oct. 16, 1984 |
| 4467412 |
Slave processor with clock controlled by internal ROM & master processor |
Aug. 21, 1984 |
| 4398189 |
Line buffer system for displaying multiple images in a video game |
Aug. 9, 1983 |
| 4324401 |
Method and system for generating moving objects on a video display screen |
Apr. 13, 1982 |
| 4301503 |
Home computer and game apparatus |
Nov. 17, 1981 |
| 4189145 |
Apparatus for continuous rotation simulation of video images |
Feb. 19, 1980 |
| 4169272 |
Apparatus for simulating a perspective view of a video image and for storing such image with a minimum number of bits |
Sep. 25, 1979 |
| 4167019 |
Video image generator |
Sep. 4, 1979 |
| 4127849 |
System for converting coded data into display data |
Nov. 28, 1978 |
| 4116444 |
Method for generating a plurality of moving objects on a video display screen |
Sep. 26, 1978 |
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