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Browse by Category: Main > Entertainment & Recreation
Class Information
Number: 463/33
Name: Amusement devices: games > Including means for processing electronic data (e.g., computer/video game, etc.) > Perceptible output or display (e.g., tactile, etc.) > Visual (e.g., enhanced graphics, etc.) > Three-dimensional characterization > Object priority or perspective
Description: A visual output or display with a three-dimensional characterization wherein one dimension (e.g., depth, etc.) may be simulated or characterized by either the technique of covering the image of a first object by an image of a second object intended to be perceived in front of the first object, or via the technique of picturing an object by converging lines or shrinking size versus, for example, apparent depth.


Patents under this class:
1 2 3

Patent Number Title Of Patent Date Issued
4561659 Display logic circuit for multiple object priority Dec. 31, 1985
4498079 Prioritized overlay of foreground objects line buffer system for a video display system Feb. 5, 1985
4477069 Electronic amusement center Oct. 16, 1984
4467412 Slave processor with clock controlled by internal ROM & master processor Aug. 21, 1984
4398189 Line buffer system for displaying multiple images in a video game Aug. 9, 1983
4324401 Method and system for generating moving objects on a video display screen Apr. 13, 1982
4301503 Home computer and game apparatus Nov. 17, 1981
4189145 Apparatus for continuous rotation simulation of video images Feb. 19, 1980
4169272 Apparatus for simulating a perspective view of a video image and for storing such image with a minimum number of bits Sep. 25, 1979
4167019 Video image generator Sep. 4, 1979
4127849 System for converting coded data into display data Nov. 28, 1978
4116444 Method for generating a plurality of moving objects on a video display screen Sep. 26, 1978

1 2 3


 
 
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