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Class Information
Number: 463/2
Name: Amusement devices: games > Including means for processing electronic data (e.g., computer/video game, etc.) > In a game including a simulated projectile (e.g., bullet, missile, ball, puck, etc.)
Description: An application of electronic data processing that includes representing or imitating the shooting, hitting, throwing, hurling, or redirecting of an intangible object (i.e., simulated projectile) toward an intended direction or place.
Sub-classes under this class:
Patents under this class:
| Patent Number |
Title Of Patent |
Date Issued |
| 4869500 |
Combination vending machine and amusement game |
Sep. 26, 1989 |
| 4738451 |
Multi-player, multi-character cooperative play video game with independent player entry and departure |
Apr. 19, 1988 |
| 4618927 |
Electronic game apparatus |
Oct. 21, 1986 |
| 4600200 |
Three-dimensional image display system |
Jul. 15, 1986 |
| 4582322 |
Electronic toy having a game function |
Apr. 15, 1986 |
| 4540180 |
Electronic target hunting game apparatus |
Sep. 10, 1985 |
| 4508353 |
Image matching video game |
Apr. 2, 1985 |
| 4504062 |
Digital watch having matrix display for arcade-like game playing |
Mar. 12, 1985 |
| 4475132 |
Interactive video disc systems |
Oct. 2, 1984 |
| 4455024 |
Electronic game apparatus |
Jun. 19, 1984 |
| 4418917 |
Electronic target game |
Dec. 6, 1983 |
| 4369971 |
Electronic bowling game |
Jan. 25, 1983 |
| 4359223 |
Interactive video playback system |
Nov. 16, 1982 |
| 4345764 |
Hand-held electronic game |
Aug. 24, 1982 |
| 4322073 |
Electronic game apparatus |
Mar. 30, 1982 |
| 4296930 |
TV Game apparatus |
Oct. 27, 1981 |
| 4270755 |
Strategy based electronic combat game |
Jun. 2, 1981 |
| 4145043 |
Analog to digital video game conversion |
Mar. 20, 1979 |
| 4086578 |
Electronic circuits for the generation of special effects in the visualization system of symbols on a kinescope especially for television games |
Apr. 25, 1978 |
| 4008893 |
Simulated bowling game |
Feb. 22, 1977 |
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