Class Information
Number: 463/10
Name: Amusement devices: games > Including means for processing electronic data (e.g., computer/video game, etc.) > In a game requiring strategy or problem solving by a participant (e.g., problem eliciting response, puzzle, etc.) > With chance element or event (e.g., backgammon, scrabble, etc.)
Description: A strategy or problem solving application wherein play, operation, or the outcome thereof further depends from, or otherwise relies upon, the happening of an event absent of any apparent cause or design (i.e., an unpredictable or random event), or includes a means (i.e., lot) to randomly determine a matter or represent the outcome of a random event (e.g., dice, cards, random number generator, etc.).
Sub-classes under this class:
Patents under this class:
|