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Browse by Category: Main > Entertainment & Recreation
Class Information
Number: 463
Name: Amusement devices: games >
Description: This class includes:










Class Number Class Name No. of Patents
463/48

Combined with or convertible to external art device or function

71
463/47.1

Fencing

22
463/1

Including means for processing electronic data (e.g., computer/video game, etc.)

837
463/29

Access or authorization (e.g., game selection, security, etc.)

1488
463/47

Accessory

397
463/25

Credit/debit monitoring or manipulation (e.g., game entry, betting, prize level, etc.)

2849
463/26

Pool amount (e.g., jackpot, etc.)

553
463/28

Parimutuel pool

164
463/27

Pool carryover (e.g., progressive jackpot, etc.)

496
463/43

Data storage or retrieval (e.g., memory, video tape, etc.)

1122
463/45

Cartridge adaptor

57
463/44

Cartridge

226
463/46

Housing

563
463/16

In a chance application

2796
463/22

Lot generator (e.g., card distribution, simulated dice, random number generator, etc.)

617
463/17

Lot match or lot combination (e.g., roulette, lottery, etc.)

1201
463/18

Plural lots (e.g., keno, etc.)

591
463/20

Lot-to-lot combination (e.g., slot machine, etc.)

2939
463/21

Having means to alter combination probability

467
463/19

Plural matches create pattern (e.g., bingo, etc.)

654
463/2

In a game including a simulated projectile (e.g., bullet, missile, ball, puck, etc.)

229
463/3

Paddle-type game (e.g., pinball, tennis, baseball, golf, hockey, etc.)

219
463/4

Simulated court game or athletic event (e.g., soccer, basketball, etc.)

217
463/5

Simulated projector with diverse interactive target

158
463/7

In a game requiring an element of a participant`s physical skill or ability (e.g., hand-eye coordination, reflex, etc.)

523
463/8

Martial-art type (e.g., boxing, fencing, wrestling, etc.)

152
463/9

In a game requiring strategy or problem solving by a participant (e.g., problem eliciting response, puzzle, etc.)

601
463/14

Chess- or checker-type

46
463/15

Geometric maze

47
463/10

With chance element or event (e.g., backgammon, scrabble, etc.)

139
463/11

Card- or tile-type (e.g., bridge, dominoes, etc.)

334
463/13

Ultimate outcome dependant upon relative odds of a card or tile combination (e.g., poker, etc.)

884
463/12

Ultimate outcome dependant upon summation of plural card or tile values (e.g., blackjack, etc.)

496
463/6

In a race game

280
463/30

Perceptible output or display (e.g., tactile, etc.)

1042
463/35

Audible

345
463/31

Visual (e.g., enhanced graphics, etc.)

1486
463/34

Image projection

248
463/32

Three-dimensional characterization

520
463/33

Object priority or perspective

307
463/36

Player-actuated control structure (e.g., brain-wave or body signal, bar-code wand, foot pedal, etc.)

942
463/37

Hand manipulated (e.g., keyboard, mouse, touch panel, etc.)

1126
463/38

Pivotally-translatable handle (e.g., joystick, etc.)

461
463/39

Wireless signal

421
463/23

Skill level adjustment (e.g., speed change, complexity, etc.)

400
463/24

Suspension or restoration (e.g., power failure resumption, etc.)

147
463/40

With communication link (e.g., television broadcast, etc.)

1145
463/42

Network type (e.g., computer network, etc.)

2923
463/41

Telephonic (e.g., modem, etc.)

499
463/58

Propelled racing

47
463/62

Electrically self-propelled object

49
463/63

Having means to alter lateral position of object (e.g., steerable car, lane changer, etc.)

54
463/69

Gravity propelled object

22
463/59

Having contest condition indicator (e.g., lap counter, timer, start indicator, etc.)

59
463/60

Winner or finish order

28
463/61

Magnetically propelled object

24
463/65

Object propelled along reciprocating or vibrating surface

6
463/68

Object propelled by endless loop

16
463/64

Object propelled by impact, projection, or reaction force (e.g., spring, fluid jet, wind, etc.)

30
463/67

Object propelled by rotatable arm or disk

8
463/66

Object pulled by reelable cord

6
463/49

Simulated-projectile game, target therefor, or accessory

74
463/53

Coindence detection or indication means (e.g., aim detector, "hit" -indicator, etc.)

55
463/57

Coincidence detection via electrical contacts

10
463/56

Having target deflector (e.g., "hit" indication)

14
463/54

Having target or subtarget marker

18
463/55

Perforator

5
463/51

Electromagnetic ray simulates projectile or its path, or utilized for coincidence detection (e.g., light-ray gun, infrared aim detector, etc.)

113
463/52

Having active target (e.g., moving target, "hit" responsive, etc.)

95
463/50

Plural simulated projectors (e.g., tennis, shoot-out, dual, etc.)

58
463/47.2

Striking weapon

59
463/47.4

Combined with antigrasping device or diverse art device (e.g., with light, knife, etc.)

62
463/47.6

Cross-handle type

34
463/47.3

Having electric shock feature

43
463/47.5

Having similar striking members flexibly tethered together

30
463/47.7

Telescopic

48
 
 
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