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Class Information
Number: 463
Name: Amusement devices: games >
Description: This class includes:
| Class Number |
Class Name |
No. of Patents | | 463/48 |
Combined with or convertible to external art device or function |
63 | | 463/47.1 |
Fencing |
18 | | 463/1 |
Including means for processing electronic data (e.g., computer/video game, etc.) |
465 | | 463/29 |
Access or authorization (e.g., game selection, security, etc.) |
523 | | 463/47 |
Accessory |
195 | | 463/25 |
Credit/debit monitoring or manipulation (e.g., game entry, betting, prize level, etc.) |
1045 | | 463/26 |
Pool amount (e.g., jackpot, etc.) |
215 | | 463/28 |
Parimutuel pool |
41 | | 463/27 |
Pool carryover (e.g., progressive jackpot, etc.) |
169 | | 463/43 |
Data storage or retrieval (e.g., memory, video tape, etc.) |
515 | | 463/45 |
Cartridge adaptor |
37 | | 463/44 |
Cartridge |
168 | | 463/46 |
Housing |
296 | | 463/16 |
In a chance application |
1073 | | 463/22 |
Lot generator (e.g., card distribution, simulated dice, random number generator, etc.) |
296 | | 463/17 |
Lot match or lot combination (e.g., roulette, lottery, etc.) |
491 | | 463/18 |
Plural lots (e.g., keno, etc.) |
210 | | 463/20 |
Lot-to-lot combination (e.g., slot machine, etc.) |
1116 | | 463/21 |
Having means to alter combination probability |
162 | | 463/19 |
Plural matches create pattern (e.g., bingo, etc.) |
218 | | 463/2 |
In a game including a simulated projectile (e.g., bullet, missile, ball, puck, etc.) |
128 | | 463/3 |
Paddle-type game (e.g., pinball, tennis, baseball, golf, hockey, etc.) |
124 | | 463/4 |
Simulated court game or athletic event (e.g., soccer, basketball, etc.) |
99 | | 463/5 |
Simulated projector with diverse interactive target |
109 | | 463/7 |
In a game requiring an element of a participant`s physical skill or ability (e.g., hand-eye coordination, reflex, etc.) |
257 | | 463/8 |
Martial-art type (e.g., boxing, fencing, wrestling, etc.) |
83 | | 463/9 |
In a game requiring strategy or problem solving by a participant (e.g., problem eliciting response, puzzle, etc.) |
266 | | 463/14 |
Chess- or checker-type |
20 | | 463/15 |
Geometric maze |
25 | | 463/10 |
With chance element or event (e.g., backgammon, scrabble, etc.) |
57 | | 463/11 |
Card- or tile-type (e.g., bridge, dominoes, etc.) |
130 | | 463/13 |
Ultimate outcome dependant upon relative odds of a card or tile combination (e.g., poker, etc.) |
464 | | 463/12 |
Ultimate outcome dependant upon summation of plural card or tile values (e.g., blackjack, etc.) |
257 | | 463/6 |
In a race game |
154 | | 463/30 |
Perceptible output or display (e.g., tactile, etc.) |
407 | | 463/35 |
Audible |
175 | | 463/31 |
Visual (e.g., enhanced graphics, etc.) |
639 | | 463/34 |
Image projection |
100 | | 463/32 |
Three-dimensional characterization |
232 | | 463/33 |
Object priority or perspective |
131 | | 463/36 |
Player-actuated control structure (e.g., brain-wave or body signal, bar-code wand, foot pedal, etc.) |
419 | | 463/37 |
Hand manipulated (e.g., keyboard, mouse, touch panel, etc.) |
521 | | 463/38 |
Pivotally-translatable handle (e.g., joystick, etc.) |
281 | | 463/39 |
Wireless signal |
184 | | 463/23 |
Skill level adjustment (e.g., speed change, complexity, etc.) |
184 | | 463/24 |
Suspension or restoration (e.g., power failure resumption, etc.) |
46 | | 463/40 |
With communication link (e.g., television broadcast, etc.) |
455 | | 463/42 |
Network type (e.g., computer network, etc.) |
942 | | 463/41 |
Telephonic (e.g., modem, etc.) |
227 | | 463/58 |
Propelled racing |
36 | | 463/62 |
Electrically self-propelled object |
44 | | 463/63 |
Having means to alter lateral position of object (e.g., steerable car, lane changer, etc.) |
46 | | 463/69 |
Gravity propelled object |
18 | | 463/59 |
Having contest condition indicator (e.g., lap counter, timer, start indicator, etc.) |
46 | | 463/60 |
Winner or finish order |
23 | | 463/61 |
Magnetically propelled object |
23 | | 463/65 |
Object propelled along reciprocating or vibrating surface |
6 | | 463/68 |
Object propelled by endless loop |
16 | | 463/64 |
Object propelled by impact, projection, or reaction force (e.g., spring, fluid jet, wind, etc.) |
28 | | 463/67 |
Object propelled by rotatable arm or disk |
7 | | 463/66 |
Object pulled by reelable cord |
5 | | 463/49 |
Simulated-projectile game, target therefor, or accessory |
42 | | 463/53 |
Coindence detection or indication means (e.g., aim detector, "hit" -indicator, etc.) |
40 | | 463/57 |
Coincidence detection via electrical contacts |
7 | | 463/56 |
Having target deflector (e.g., "hit" indication) |
11 | | 463/54 |
Having target or subtarget marker |
12 | | 463/55 |
Perforator |
4 | | 463/51 |
Electromagnetic ray simulates projectile or its path, or utilized for coincidence detection (e.g., light-ray gun, infrared aim detector, etc.) |
92 | | 463/52 |
Having active target (e.g., moving target, "hit" responsive, etc.) |
80 | | 463/50 |
Plural simulated projectors (e.g., tennis, shoot-out, dual, etc.) |
38 | | 463/47.2 |
Striking weapon |
56 | | 463/47.4 |
Combined with antigrasping device or diverse art device (e.g., with light, knife, etc.) |
59 | | 463/47.6 |
Cross-handle type |
32 | | 463/47.3 |
Having electric shock feature |
38 | | 463/47.5 |
Having similar striking members flexibly tethered together |
28 | | 463/47.7 |
Telescopic |
44 | |
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