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Browse by Category: Main > Entertainment & Recreation
Class Information
Number: 463
Name: Amusement devices: games >
Description: This class includes:


Class Number Class Name No. of Patents
463/48

Combined with or convertible to external art device or function

63
463/47.1

Fencing

18
463/1

Including means for processing electronic data (e.g., computer/video game, etc.)

465
463/29

Access or authorization (e.g., game selection, security, etc.)

514
463/47

Accessory

194
463/25

Credit/debit monitoring or manipulation (e.g., game entry, betting, prize level, etc.)

1038
463/26

Pool amount (e.g., jackpot, etc.)

214
463/28

Parimutuel pool

41
463/27

Pool carryover (e.g., progressive jackpot, etc.)

168
463/43

Data storage or retrieval (e.g., memory, video tape, etc.)

511
463/45

Cartridge adaptor

37
463/44

Cartridge

168
463/46

Housing

294
463/16

In a chance application

1065
463/22

Lot generator (e.g., card distribution, simulated dice, random number generator, etc.)

293
463/17

Lot match or lot combination (e.g., roulette, lottery, etc.)

487
463/18

Plural lots (e.g., keno, etc.)

207
463/20

Lot-to-lot combination (e.g., slot machine, etc.)

1105
463/21

Having means to alter combination probability

161
463/19

Plural matches create pattern (e.g., bingo, etc.)

215
463/2

In a game including a simulated projectile (e.g., bullet, missile, ball, puck, etc.)

128
463/3

Paddle-type game (e.g., pinball, tennis, baseball, golf, hockey, etc.)

124
463/4

Simulated court game or athletic event (e.g., soccer, basketball, etc.)

98
463/5

Simulated projector with diverse interactive target

109
463/7

In a game requiring an element of a participant`s physical skill or ability (e.g., hand-eye coordination, reflex, etc.)

256
463/8

Martial-art type (e.g., boxing, fencing, wrestling, etc.)

83
463/9

In a game requiring strategy or problem solving by a participant (e.g., problem eliciting response, puzzle, etc.)

264
463/14

Chess- or checker-type

19
463/15

Geometric maze

23
463/10

With chance element or event (e.g., backgammon, scrabble, etc.)

57
463/11

Card- or tile-type (e.g., bridge, dominoes, etc.)

129
463/13

Ultimate outcome dependant upon relative odds of a card or tile combination (e.g., poker, etc.)

459
463/12

Ultimate outcome dependant upon summation of plural card or tile values (e.g., blackjack, etc.)

254
463/6

In a race game

154
463/30

Perceptible output or display (e.g., tactile, etc.)

404
463/35

Audible

173
463/31

Visual (e.g., enhanced graphics, etc.)

636
463/34

Image projection

99
463/32

Three-dimensional characterization

230
463/33

Object priority or perspective

130
463/36

Player-actuated control structure (e.g., brain-wave or body signal, bar-code wand, foot pedal, etc.)

417
463/37

Hand manipulated (e.g., keyboard, mouse, touch panel, etc.)

518
463/38

Pivotally-translatable handle (e.g., joystick, etc.)

281
463/39

Wireless signal

182
463/23

Skill level adjustment (e.g., speed change, complexity, etc.)

182
463/24

Suspension or restoration (e.g., power failure resumption, etc.)

45
463/40

With communication link (e.g., television broadcast, etc.)

452
463/42

Network type (e.g., computer network, etc.)

932
463/41

Telephonic (e.g., modem, etc.)

227
463/58

Propelled racing

36
463/62

Electrically self-propelled object

44
463/63

Having means to alter lateral position of object (e.g., steerable car, lane changer, etc.)

46
463/69

Gravity propelled object

18
463/59

Having contest condition indicator (e.g., lap counter, timer, start indicator, etc.)

46
463/60

Winner or finish order

23
463/61

Magnetically propelled object

23
463/65

Object propelled along reciprocating or vibrating surface

6
463/68

Object propelled by endless loop

16
463/64

Object propelled by impact, projection, or reaction force (e.g., spring, fluid jet, wind, etc.)

28
463/67

Object propelled by rotatable arm or disk

7
463/66

Object pulled by reelable cord

5
463/49

Simulated-projectile game, target therefor, or accessory

42
463/53

Coindence detection or indication means (e.g., aim detector, "hit" -indicator, etc.)

40
463/57

Coincidence detection via electrical contacts

7
463/56

Having target deflector (e.g., "hit" indication)

11
463/54

Having target or subtarget marker

12
463/55

Perforator

4
463/51

Electromagnetic ray simulates projectile or its path, or utilized for coincidence detection (e.g., light-ray gun, infrared aim detector, etc.)

92
463/52

Having active target (e.g., moving target, "hit" responsive, etc.)

80
463/50

Plural simulated projectors (e.g., tennis, shoot-out, dual, etc.)

38
463/47.2

Striking weapon

56
463/47.4

Combined with antigrasping device or diverse art device (e.g., with light, knife, etc.)

59
463/47.6

Cross-handle type

32
463/47.3

Having electric shock feature

38
463/47.5

Having similar striking members flexibly tethered together

28
463/47.7

Telescopic

44
 
 
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