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Class Information
Number: 345/422
Name: Computer graphics processing, operator interface processing, and selective visual display systems > Computer graphics processing > Three-dimension > Hidden line/surface determining > Z buffer (depth buffer)
Description: Subject matter wherein a memory having locations corresponding to display locations stores distance information* which is used to determine which objects or portions of objects are hidden.
Patents under this class:
| Patent Number |
Title Of Patent |
Date Issued |
| 6882342 |
Image processing method, image processing program, and image processing apparatus |
Apr. 19, 2005 |
| 6876360 |
Image generation method and device used thereof |
Apr. 5, 2005 |
| 6868191 |
System and method for median fusion of depth maps |
Mar. 15, 2005 |
| 6864903 |
Internet system for virtual telepresence |
Mar. 8, 2005 |
| 6864893 |
Method and apparatus for modifying depth values using pixel programs |
Mar. 8, 2005 |
| 6864889 |
System for previewing a photorealistic rendering of a synthetic scene in real-time |
Mar. 8, 2005 |
| 6862024 |
Enhancing textured range images using a 2D editor |
Mar. 1, 2005 |
| 6856314 |
Method and system for 3D reconstruction of multiple views with altering search path and occlusion modeling |
Feb. 15, 2005 |
| 6842183 |
Three-dimensional image processing unit and computer readable recording medium storing three-dimensional image processing program |
Jan. 11, 2005 |
| 6839060 |
Method and device of consistency buffer for high performance 3D graphic accelerator |
Jan. 4, 2005 |
| 6839058 |
Depth sorting for use in 3-dimensional computer shading and texturing systems |
Jan. 4, 2005 |
| 6834390 |
System and related interfaces supporting the processing of media content |
Dec. 21, 2004 |
| 6828969 |
Game system, program and image generating method |
Dec. 7, 2004 |
| 6819328 |
Graphic accelerator with interpolate function |
Nov. 16, 2004 |
| 6812927 |
System and method for avoiding depth clears using a stencil buffer |
Nov. 2, 2004 |
| 6774895 |
System and method for depth clamping in a hardware graphics pipeline |
Aug. 10, 2004 |
| 6774910 |
Method and system for providing implicit edge antialiasing |
Aug. 10, 2004 |
| 6771841 |
Determining a bounding shape for a collection of points |
Aug. 3, 2004 |
| 6768487 |
Method and apparatus for occlusion culling in graphics systems |
Jul. 27, 2004 |
| 6762758 |
System, method, and apparatus for compression of video data using offset values |
Jul. 13, 2004 |
| 6760024 |
Method and apparatus for rendering shadows |
Jul. 6, 2004 |
| 6760025 |
Z-buffer based interpenetrating object detection for antialiazing |
Jul. 6, 2004 |
| 6756986 |
Non-flushing atomic operation in a burst mode transfer data storage access environment |
Jun. 29, 2004 |
| 6756993 |
Methods and apparatus for rendering images using 3D warping techniques |
Jun. 29, 2004 |
| 6747645 |
Graphics memory system that utilizes detached-Z buffering in conjunction with a batching architecture to reduce paging overhead |
Jun. 8, 2004 |
| 6747657 |
Depth write disable for zone rendering |
Jun. 8, 2004 |
| 6744433 |
System and method for using and collecting information from a plurality of depth layers |
Jun. 1, 2004 |
| 6744432 |
Method and apparatus for determining a representative Z values in a video graphics system |
Jun. 1, 2004 |
| 6741247 |
Shading 3-dimensional computer generated images |
May. 25, 2004 |
| 6741248 |
Rendering geometric features of scenes and models by individual polygons |
May. 25, 2004 |
| 6738061 |
Method, apparatus, storage medium, program, and program product for generating image data of virtual three-dimensional space |
May. 18, 2004 |
| 6734854 |
Image processing method and storage medium for storing image processing programs |
May. 11, 2004 |
| 6727899 |
System and method for occlusion culling graphical data |
Apr. 27, 2004 |
| 6727900 |
Semiconductor integrated circuit device |
Apr. 27, 2004 |
| 6724391 |
Mechanism for implementing Z-compression transparently |
Apr. 20, 2004 |
| 6720964 |
Method and apparatus for processing portions of primitives that are being rendered |
Apr. 13, 2004 |
| 6700573 |
Method for rendering realistic terrain simulation |
Mar. 2, 2004 |
| 6700584 |
Method and apparatus for handling translucency in 3D graphics |
Mar. 2, 2004 |
| 6697063 |
Rendering pipeline |
Feb. 24, 2004 |
| 6686915 |
Systems and methods for rendering visual effects that are a function of depth |
Feb. 3, 2004 |
| 6680734 |
Game system, imaging method in the game system, and computer readable storage medium having game program stored therein |
Jan. 20, 2004 |
| 6677944 |
Three-dimensional image generating apparatus that creates a three-dimensional model from a two-dimensional image by image processing |
Jan. 13, 2004 |
| 6677945 |
Multi-resolution depth buffer |
Jan. 13, 2004 |
| 6670955 |
Method and system for sort independent alpha blending of graphic fragments |
Dec. 30, 2003 |
| 6664959 |
Method and apparatus for culling in a graphics processor with deferred shading |
Dec. 16, 2003 |
| 6664962 |
Shadow mapping in a low cost graphics system |
Dec. 16, 2003 |
| 6664958 |
Z-texturing |
Dec. 16, 2003 |
| 6661914 |
Method of reconstruction of tridimensional scenes and corresponding reconstruction device and decoding system |
Dec. 9, 2003 |
| 6650327 |
Display system having floating point rasterization and floating point framebuffering |
Nov. 18, 2003 |
| 6650325 |
Method, apparatus and article of manufacture for boustrophedonic rasterization |
Nov. 18, 2003 |
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