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Class Information
Number: 345/422
Name: Computer graphics processing, operator interface processing, and selective visual display systems > Computer graphics processing > Three-dimension > Hidden line/surface determining > Z buffer (depth buffer)
Description: Subject matter wherein a memory having locations corresponding to display locations stores distance information* which is used to determine which objects or portions of objects are hidden.


Patents under this class:
1 2 3 4 5 6 7 8 9 10

Patent Number Title Of Patent Date Issued
7619624 Methods and apparatus for rendering or preparing digital objects or portions thereof for subsequent processing Nov. 17, 2009
7619625 Culling data selection system and method Nov. 17, 2009
7616200 System for reducing aliasing on a display device Nov. 10, 2009
7609893 Method and apparatus for producing classifier training images via construction and manipulation of a three-dimensional image model Oct. 27, 2009
7602389 Graphic processing apparatus and method Oct. 13, 2009
7599814 System and method for computing reachable areas Oct. 6, 2009
7589722 Method and apparatus for generating compressed stencil test information Sep. 15, 2009
7586495 Rendering multiple clear rectangles using a pre-rendered depth buffer Sep. 8, 2009
7580035 Real-time collision detection using clipping Aug. 25, 2009
7570804 Apparatus and method for determining stereo disparity based on two-path dynamic programming and GGCP Aug. 4, 2009
7566273 Game system and image generating method Jul. 28, 2009
7567259 System and method for display compositing Jul. 28, 2009
7564457 Shot shading method and apparatus Jul. 21, 2009
7557824 Method and apparatus for generating a stereoscopic image Jul. 7, 2009
7554540 System and method of visible surface determination in computer graphics using interval analysis Jun. 30, 2009
7554538 Video processing, such as for hidden surface reduction or removal Jun. 30, 2009
7538765 Method and apparatus for generating hierarchical depth culling characteristics May. 26, 2009
7528830 System and method for rendering 3-D images on a 3-D image display screen May. 5, 2009
7525542 Automatically generating appropriate near and far clipping planes for a 3D scene while guaranteeing minimum of Z-buffer precision Apr. 28, 2009
7525543 High performance shading of large volumetric data using screen-space partial derivatives Apr. 28, 2009
7522166 Video game processing method, video game processing apparatus and computer readable recording medium storing video game program Apr. 21, 2009
7518615 Display system having floating point rasterization and floating point framebuffering Apr. 14, 2009
7518607 Hidden-line removal method Apr. 14, 2009
7518608 Z-depth matting of particles in image rendering Apr. 14, 2009
7508390 Method and system for implementing real time soft shadows using penumbra maps and occluder maps Mar. 24, 2009
7492363 Telestrator system Feb. 17, 2009
7474313 Apparatus, method, and system for coalesced Z data and color data for raster operations Jan. 6, 2009
7460117 Sliding texture volume rendering Dec. 2, 2008
7453458 Drawing method and drawing apparatus for displaying image data about a plurality of objects including semitransparent object and opaque object on computer display screen Nov. 18, 2008
7450132 Method and/or apparatus for high speed visualization of depth image-based 3D graphic data Nov. 11, 2008
7450121 Dynamic bit depth rendering Nov. 11, 2008
7450120 Apparatus, system, and method for Z-culling Nov. 11, 2008
7450118 Method for displaying three-dimensional polygon on screen Nov. 11, 2008
7439983 Method and apparatus for de-indexing geometry Oct. 21, 2008
7439974 System and method for fast 3-dimensional data fusion Oct. 21, 2008
7439973 Ray tracing with depth buffered display Oct. 21, 2008
7436414 Method for accelerated determination of occlusion between polygons Oct. 14, 2008
7425967 Device for processing pixel rasterization and method for processing the same Sep. 16, 2008
7423642 Efficient video frame capturing Sep. 9, 2008
7420568 System and method for packing data in different formats in a tiled graphics memory Sep. 2, 2008
7414624 Apparatus and method for a frustum culling algorithm suitable for hardware implementation Aug. 19, 2008
7408549 Method for hardware sorted fragment composition Aug. 5, 2008
7400325 Culling before setup in viewport and culling unit Jul. 15, 2008
7397478 Various apparatuses and methods for switching between buffers using a video frame buffer flip queue Jul. 8, 2008
7388589 System for and method of performing an opacity calculation in a 3D graphics system Jun. 17, 2008
7388582 System and method for graphics culling Jun. 17, 2008
7388583 Method of and scaling unit for scaling a three-dimensional model Jun. 17, 2008
7385608 State tracking methodology Jun. 10, 2008
7382368 Planar z representation for z compression Jun. 3, 2008
7382377 Render to texture cull Jun. 3, 2008

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