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Koei Co., Ltd. Patents |
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Assignee: Koei Co., Ltd.
Address: Yokohama, JP
No. of patents: 5
Patents:
| Patent Number |
Title Of Patent |
Date Issued |
| 7104890 |
Program, recording medium, game character rendering method, and game apparatus |
September 12, 2006 |
| A program which can dynamically and realistically express an impact which a game character rendered by motion data receives is provided. In bullet ball-related processing (S114), determination is made about whether a bullet ball hits either one of node assigned balls. When the determ |
| 6894688 |
Program, recording medium, rendering method and rendering apparatus |
May 17, 2005 |
| A program which can render an object dynamically by using metaballs in a three-dimensional imaginary space is provided. All metaballs MB are disposed in an imaginary box IB, (r/R).sup.2 is calculated according to a calculation equation expressing a given solid shape of a metaball MB from |
| 6736724 |
Character group battle method, recording medium and game device |
May 18, 2004 |
| A character-group battle method, recording medium and game device for realistically expressing a group battle through a series of operations are provided. It is determined whether or not there is an enemy horse soldier belonging to an enemy army inside the enemy-search area that has been |
| 6729954 |
Battle method with attack power based on character group density |
May 4, 2004 |
| A character group battle method which can express uneven distribution of attack power, defense strength or the like that is unevenly distributed in a group comprising a plurality of characters is provided. Within a predetermined time period, the position of each character in a 3-dime |
| 6525736 |
Method for moving grouped characters, recording medium and game device |
February 25, 2003 |
| The present invention is to provide a method for moving grouped characters whose interaction can be expressed realistically. When an acceleration for moving a character away from anther character when the another character exists within a short distance region of the character, an accele | |
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